
Long Term Persistence: Disabled (Full Wipe and Reset).The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading.
STAR CITIZEN MAP ZONE OUT PATCH
The missions that appear will be based on the Probability Volumes that the player is currently in.Īlpha Patch 3.18.0-LIVE.8389318 has been released and is now available on the LIVE environment! Implementation of new missions and scenarios that the player will encounter as they wander around an area of space. The station will be off limits to all civilians, unless given prior authorization.īounty, Assassinate, Clear All and other missions to take place on the platforms created for Siege of Orison which, in future, will be distributed across the planet of Crusader to create further content.Īdding new variations and difficulty levels of interdiction scenarios that players will come across while quantum traveling. Crusader Security have moved in a full-time staff and have begun storing confiscated contraband aboard. Security Post Kareah will be taking a more central role in Stanton's security. Improvements include a complete refactor of the Checkpoint entity & race manager system, improvements to scoring, a complete rework of all three New Horizon Speedway maps, as well as a new map, The Snake Pit.Įxpansion of prison gameplay with a new suite of missions and sandbox activities to give inmates more opportunities to earn merits or to aid in their escape from prison. With this release, cave networks using this archetype will be placed throughout the Stanton system.Īrena Commander: Classic Race Mode OverhaulĪ complete overhaul of all systems and maps in Arena Commander's Classic Race Mode. Setting up biome-specific object rulesets around bodies of water and distributing those by placing additional rivers and lakes on microTech and Hurston.Įstablishing the visual language, creation pipeline and quality standard for a new sand cave archetype. Includes asset creation, animation, and balancing.Ī derelict settlement on Daymar using parts of the StarRunner & 600i, as well as some habs adapted to the biome, to create a point of interest with some type of activity (puzzle, traversal, hostile AI, missions, etc.) as well as rewards for completion. This will include both performing hull stripping and repairs by hand, as well as hull stripping using the systems aboard the Drake Vulture and Aegis Reclaimer.īuilding, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game.īuilding, implementing, and balancing RSI's EMP and quantum jammer-equipped fighter, the Scorpius Antares, as a game-ready vehicle.ĭesigning and creating the multi-tool salvage attachment.

The first implementation of Salvage into the persistent universe, which includes both hull stripping as well as repair. Making use of services such as the Entity Graph and Replication Layer, this will allow every dynamic object in the game to fully persist across all servers, irrelevant of whether it is owned or held by a player.

Implementation of the Persistent Entity Streaming core technology into Star Citizen. This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship.
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Star Citizen Alpha 3.18.0 is a major update which introduces Persistent Entity Streaming, Gen12 Scene Renderer, vehicle and FPS salvage gameplay, the Vulture, Scorpius Antares, vehicle soft death, the long-awaited cargo system refactor, sand caves, 600i & MSR derelict settlements, Security Post Kareah activation and new race tracks.
